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	<title>Virtual Pets Blog &#187; People</title>
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	<link>http://virtualpet.com/vp/virtualpetsblog</link>
	<description>The World of Virtual Pets</description>
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		<title>Virtual Infidelity Can Impact Your &#8220;Real&#8221; Marriage</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=53</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=53#comments</comments>
		<pubDate>Wed, 15 Aug 2007 19:15:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Dating]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Virtual Communities]]></category>

		<guid isPermaLink="false">http://virtualpet.com/vp/virtualpetsblog/?p=53</guid>
		<description><![CDATA[A 30 August 2007 Wall Street Journal article titled, &#8220;Is This Man Cheating on His Wife&#8221; discusses the real life challenges of a 53 year old man and his wife resulting from his actions in Second Life.Â  There (in Second Life) he has a wife, owns a mall, strip club, a dance club, and a [...]]]></description>
			<content:encoded><![CDATA[<p>A 30 August 2007 Wall Street Journal article titled, &#8220;Is This Man Cheating on His Wife&#8221; discusses the real life challenges of a 53 year old man and his wife resulting from his actions in Second Life.Â  There (in Second Life) he has a wife, owns a mall, strip club, a dance club, and a private beach club.Â  His &#8220;real life&#8221; wife is concerned about the large amount of time he devotes to the game and especially about his online relationship with another woman in it.</p>
<p>The lengthy, feature article in Wall Street&#8217;s &#8220;Weekend Journal&#8221; section discusses how lines are blurring between real and virtual life for many people. Players devote large amounts of time and energy to their online presence, and the resulting virtual relationships. A recent study of 30,000 gamers by Nick Yee (recent Ph.D. grad from Stanford) found &#8220;nearly 40 percent of men and 53 percent of women who play online games said their virtual friends were equal to or better than their real-life friends.</p>
<p>The article goes on to report family law experts and marriage counselors are seeing a growing number of marriages dissolve over virtual infidelity.</p>
<p>The &#8220;real&#8221; wife of the man featured in the story has joined EverQuest Widows, an online support group for spouses of obsessive online games.</p>
<p><em>Our comments &#8211; wonder how long it will be till there are counselors in Second Life and similar virtual worlds to help people who spend too much time in their &#8220;real&#8221; life, neglecting their virtual presence?Â </em></p>
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		<title>Life Size Pix</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=51</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=51#comments</comments>
		<pubDate>Wed, 08 Aug 2007 01:46:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://virtualpet.com/vp/virtualpetsblog/?p=51</guid>
		<description><![CDATA[25kids.com prints life size pictures of you, your kids, your pets, etc for sticking on your front lawn. I saw them this morning on one of the national news shows.
They are printed in color on a plastic substrate to make them weatherproof.  The company claims they will hold their colors outside for years.
The news [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.virtualpet.com/vp/vpblogimages/25kids.jpg" title="25kids" alt="25kids" align="left" height="288" hspace="5" vspace="5" width="384" />25kids.com prints life size pictures of you, your kids, your pets, etc for sticking on your front lawn. I saw them this morning on one of the national news shows.</p>
<p>They are printed in color on a plastic substrate to make them weatherproof.  The company claims they will hold their colors outside for years.</p>
<p>The news show I saw was discussing how many people slowed down when they drive by your yard because they think children are playing by the street.</p>
<p>You can buy some of the standard kids pictured or print your own kids.</p>
<p>All three people in the image shown are &#8220;fake&#8221;.</p>
<p>This is not exactly a virtual pet, but interesting none the less.  This product fills in one more gap between real and virtual life.</p>
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		<title>Voice Comes to Second Life</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=48</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=48#comments</comments>
		<pubDate>Fri, 03 Aug 2007 13:37:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Virtual Communities]]></category>

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		<description><![CDATA[The ability to speak (voice) is now part of the main Second Life viewer per &#8220;The Second Life Voice Viewer is Live!&#8221; a 2 August 2007 post in the Second Life Blog. 45,000 plus viewers have downloaded and tested it.
Voice is an optional feature and is turned off by default. It is available everywhere, land [...]]]></description>
			<content:encoded><![CDATA[<p>The ability to speak (voice) is now part of the main Second Life viewer per &#8220;The Second Life Voice Viewer is Live!&#8221; a 2 August 2007 <a href="http://blog.secondlife.com/2007/08/02/the-second-life-voice-viewer-is-live/" title="Second Life Voice Viewer post">post</a> in the Second Life Blog. 45,000 plus viewers have downloaded and tested it.</p>
<p>Voice is an optional feature and is turned off by default. It is available everywhere, land owners can control how it is used on their property.</p>
<p>The code is open source. The entire voice system is hosted on separate servers to not impair performance of the normal Second Life experience.</p>
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		<title>Saving Virtual Souls in Second Life</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=46</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=46#comments</comments>
		<pubDate>Thu, 02 Aug 2007 23:59:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Virtual Communities]]></category>

		<guid isPermaLink="false">http://virtualpet.com/vp/virtualpetsblog/?p=46</guid>
		<description><![CDATA[The opportunity to save real souls by saving their virtual souls first is being recognized by an academic with ties to the Catholic Church. A 27 July 2007 Reuters report in Red Herring titled, Spreading the Gospel in Second Life. La Civilta Cattolica, a Jesuit journal published from Rome recently carried a message from Antonio [...]]]></description>
			<content:encoded><![CDATA[<p>The opportunity to save real souls by saving their virtual souls first is being recognized by an academic with ties to the Catholic Church. A 27 July 2007 Reuters <a href="http://www.redherring.com/Article.aspx?a=22985" title="Spreading the Gospel in Second Life">report</a> in Red Herring titled, <em>Spreading the Gospel in Second Life</em>. La Civilta Cattolica, a Jesuit journal published from Rome recently carried a message from Antonio Spardaro, an academic, urging Catholics to enter Second Life, gain an understanding of the game, and use the opportunity to meet people and grow. His article reports several religions already have churches and temples there.</p>
<p>He mentioned one Swedish Muslim says his avatar prays as regularly as he prays in real life.</p>
<p>A 16 July 2007 <a href="http://www.washingtonpost.com/wp-dyn/content/article/2007/06/15/AR2007061501902.html" title="Finding Religion in Second Life">article</a> in the Washington Post, <em>Finding Religion in Second Life&#8217;s Virtual Universe</em>,  reports several religious groups based on well known religions are doing well in Second Life. As usual, there are a few folks a little further off the beaten path. Avatars for Change, is a multi-faith group that follows the words of the Great Avatar, or supreme being, by consulting an Avatarian Oracle. LifeChurch.tv, based here in Oklahoma broadcasts its weekly sermon to  12 locations AND to its virtual church in Second Life.</p>
<p>We noticed <a href="http://slangcath.wordpress.com" title="The Anglican Church in Second Life">The Anglican Church in Second Life</a> has a blog that talks quite a bit about their experiences in Second Life and has links to many other discussions of the concept of religion in virtual communities.</p>
<p>In April 2007, a <a href="http://transumanar.com/index.php/site/seminar_on_h_and_religion_in_sl/" title="Transhumanism &amp; Religion in Second Life">seminar</a> was held on Transhumanism and Religion in Second Life.</p>
<p>Whether you are a real person, a virtual pet, or an avatar, we encourage you to get your life in order. We will try to do the same. The Virtual Pets Blog.</p>
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		<title>VBoy and VGirl &#8211; Virtual Boyfriend &amp; Virtual Girlfriend</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=38</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=38#comments</comments>
		<pubDate>Fri, 27 Jul 2007 02:30:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dating]]></category>
		<category><![CDATA[Keychain Pets]]></category>
		<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://virtualpet.com/vp/virtualpetsblog/?p=38</guid>
		<description><![CDATA[You can date 8 different partners of the opposite sex, each with their own personality ranging from mild to wild.
You keep your partner happy by buying them gifts, giving them compliments, taking them out on dates, and doing things with them.
If you want to dump them, give them bad presents and insult them.
It takes two [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.virtualpet.com/vp/vpblogimages/vboy.jpg" title="Vboy and V Girl" alt="Vboy and V Girl" align="left" height="167" hspace="5" vspace="5" width="200" />You can date 8 different partners of the opposite sex, each with their own personality ranging from mild to wild.</p>
<p>You keep your partner happy by buying them gifts, giving them compliments, taking them out on dates, and doing things with them.</p>
<p>If you want to dump them, give them bad presents and insult them.</p>
<p>It takes two LR44 batteries just like Tamagotchi did.</p>
<p>This game is NOT suitable for children.</p>
<p>Photo from <a href="http://www.firebox.com/index.html?dir=firebox&amp;action=product&amp;pid=1484&amp;src_t=wnw" title="Firebox.com">Firebox.com</a></p>
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		<title>Frepar Networks POD to Allow 3D Interaction</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=28</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=28#comments</comments>
		<pubDate>Sat, 21 Jul 2007 01:38:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Instructional]]></category>
		<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://virtualpet.com/vp/virtualpetsblog/?p=28</guid>
		<description><![CDATA[
Frepar Networks in Japan will be releasing an interactive 3D display called a &#8220;POD&#8221; in which a virtual person can &#8220;read&#8221; newsfeeds and other content to the user.  You can actually engage in a discussion with the character using the SAMURAIPHONE. Plus the virtual person responds to touch and you can even blow on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.virtualpet.com/vp/vpblogimages/freparpod.jpg" title="Frepar POD" alt="Frepar POD" align="top" height="288" hspace="5" vspace="5" width="415" /></p>
<p>Frepar Networks in Japan will be releasing an interactive 3D display called a <a href="http://www.freparnetworks.co.jp/eng/products/pod.html" title="Frepar POD">&#8220;POD&#8221;</a> in which a virtual person can &#8220;read&#8221; newsfeeds and other content to the user.  You can actually engage in a discussion with the character using the SAMURAIPHONE. Plus the virtual person responds to touch and you can even blow on them and make it windy in there.</p>
<p>Virtual human (and potentially virtual pets) are coded into a &#8220;CODEC CELL&#8221; that is inserted into the POD. If you want a new character, get a different CODEC CELL.</p>
<p>An &#8220;Interface Station&#8221; allows the system access to network interfaces, digital broadcasting, and digital electronic appliances. The &#8220;Sub-Display&#8221; is used for to select the &#8220;feed&#8221; for real time display and to display information about the character (and advertisements). A &#8220;Satellite Dish&#8221; is actually a local wireless LAN station with an internal WiFi antenna. SAMURAIPHONE can be used to make free calls within the area via IP.</p>
<p>The &#8220;CMOS Camera Unit&#8221; is for user authentification and voice recognition. It can be combined with the Satellite Dish.</p>
<p>You can use the Material Transfer Fields MTF200 and MTF300 to transfer materials to the character (food, costumes, medicine). The MTF350 is also linked to the weight measuring and diet programs (you can put you character on a diet or fatten them up). Material transfer is done by scanning bar codes. Some special ones are supplied for clothing, but you can just go to your cupboard and get a scan of food and scan it. She will eat it if she is hungry. The virtual character can also teach you the English language. Some suspect other bar coded will be distributed via magazines and other means if it takes off.<br />
The entire system is called a Sub-Spacial Communication Pod and is expected to be released by the end of 2007 for about $250 in Japan.</p>
<p>Microsoft will be using the system to supply <a href="http://www.microsoft.com/japan/office/2007/taikan/camp/default.mspx" title="Pod System">product information support</a> to its 2007 Office software in Japan.</p>
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		<title>Human Player &amp; Cube World from Bandai</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=27</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=27#comments</comments>
		<pubDate>Fri, 20 Jul 2007 20:24:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://virtualpet.com/vp/virtualpetsblog/?p=27</guid>
		<description><![CDATA[While some are pushing virtual pets toward the &#8220;Uncanny Valley&#8221; where they seem so real they become eirie and people back away from them, Bandai took the opposite tack with its Cube World released in late 2005. Little stick people repesented by only a few pixels live, work and play in each cube. Once connected [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.virtualpet.com/vp/vpblogimages/cubeworld.jpg" title="Cube World" alt="Cube World" align="left" height="250" hspace="5" vspace="5" width="259" />While some are pushing virtual pets toward the &#8220;Uncanny Valley&#8221; where they seem so real they become eirie and people back away from them, Bandai took the opposite tack with its <a href="http://www.asovision.com/cubeworld/top.html" title="Cube World">Cube World</a> released in late 2005. Little stick people repesented by only a few pixels live, work and play in each cube. Once connected together, they can interact with their neighbors. Meant for desktop amusement, the &#8220;humans&#8221; know which way is up and fall when you tilt or shake their cube. They are a bit reminiscent of Activision&#8217;s, Little Computer People, except Activision&#8217;s game was in color.</p>
<p><img src="http://www.virtualpet.com/vp/vpblogimages/humanplayer.jpg" title="Human Player" alt="Human Player" align="left" height="161" hspace="5" vspace="5" width="251" />Bandai is now following up Cube World with <a href="http://www.asovision.com/hp/index.html" title="Human Player">Human Player</a>.  This time, the product is a handheld, and you are the pet. The game asks you about 50 questions about yourself,  picks one of 22 personalities to represent you, and can interact with other characters inside your device or with other Human Players via an infrared link.</p>
<p>Both games use very low resolution screens with only a few pixels to represent the &#8220;pet&#8221;. The trick is in trying to mimic life with just a few pixels. Looks like Bandai has done a good job of it. Human Player was released in Japan at the end of March 2007.</p>
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		<title>Barbie Girls hits 3 Million Registered Users</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=25</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=25#comments</comments>
		<pubDate>Tue, 17 Jul 2007 02:34:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Dolls]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Virtual Communities]]></category>

		<guid isPermaLink="false">http://virtualpet.com/vp/virtualpetsblog/?p=25</guid>
		<description><![CDATA[Launched with a press release back on 26 April 2007, Mattel&#8217;s Barbie Girls is taking the world by storm. Girls can create their own character, design a room, shop, play games, listen to music and communicate with other girls.
Although Barbie is facing tough competition from Bratz in the stores, she&#8217;s winning strong online. In mid [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.virtualpet.com/vp/vpblogimages/barbie.jpg" title="Barbie" alt="Barbie" align="left" height="282" hspace="5" vspace="5" width="111" />Launched with a <a href="http://www.shareholder.com/mattel/news/20070426-239128.cfm" title="Mattel Press Release">press release</a> back on 26 April 2007, Mattel&#8217;s <a href="http://www.barbiegirls.com" title="Barbie Girls">Barbie Girls</a> is taking the world by storm. Girls can create their own character, design a room, shop, play games, listen to music and communicate with other girls.</p>
<p>Although Barbie is facing tough competition from Bratz in the stores, she&#8217;s winning strong online. In mid July Mattel is reporting Barbie Girls reached  3 million registered users in 60 days, making it the fastest growing virtual community ever.  Plus they are currently adding over 50,000 new members a day!</p>
<p>Some are comparing Barbie Girls fast rise to that of Second Life which took three years to hit a million users.</p>
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		<title>Second Life Experiences Global Warming Flood</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=9</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=9#comments</comments>
		<pubDate>Thu, 28 Jun 2007 23:05:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Instructional]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Virtual Communities]]></category>

		<guid isPermaLink="false">http://virtualpet.com/vp/virtualpetsblog/?p=9</guid>
		<description><![CDATA[On 4 April 2007, David de Rothschild of Adventure Ecology, a London based environmental group, and a National Geographic Society emerging explorer, in coordination with several other territory owners raised water levels in Second Life to simulate global warming. Ogilvy, a London ad agency, and Anshe Chung, the largest real estate developer in Second Life, [...]]]></description>
			<content:encoded><![CDATA[<p>On 4 April 2007, David de Rothschild of Adventure Ecology, a London based environmental group, and a National Geographic Society emerging explorer, in coordination with several other territory owners raised water levels in Second Life to simulate global warming. Ogilvy, a London ad agency, and Anshe Chung, the largest real estate developer in Second Life, were also involved.</p>
<p>Adventure Ecology had avatars explaining what was happening and how to prevent similar occurrences in the real world.  Several avatars were confused at first, but they soon started helping one another onto roofs or getting into boats and getting on with their daily lives.</p>
<p>In addition to pointing out &#8220;real life&#8221; global warming issues, the event was also intended to point out the contribution &#8220;virtual life&#8221; is making to &#8220;real life&#8221; global warming. For example, the computer equipment needed to power a person&#8217;s avatar in Second Life consumes as much &#8220;real energy&#8221; as the average &#8220;real world&#8221; Brazilian. People were encouraged to &#8220;offset&#8221; their &#8220;real world&#8221; emissions of their avatars.</p>
<p>See National Geographic&#8217;s 4 April 2007  <a href="http://news.nationalgeographic.com/news/2007/04/070404-second-flood.html" title="coverage">coverage</a> of the virtual disaster for more information.</p>
<p>We also webmaster <a href="http://www.boatcarbonfootprint.com" title="Boat Carbon Footprint">Boat Carbon Footprint</a> which teaches &#8220;real&#8221; boaters how to reduce and offset their emissions.  Its interesting to see our real and virtual efforts coming together.</p>
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		<title>Seedy Side Surfaces in Virtual Online Communities</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=8</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=8#comments</comments>
		<pubDate>Thu, 28 Jun 2007 22:26:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[History]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Virtual Communities]]></category>

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		<description><![CDATA[The Telegraph, a United Kingdom daily paper, reports on deviant behaviors surfacing in Second Life and other virtual communities, in its 2 June 2007 article,  Trouble in Online Paradise . Problems include players posing as minors to sell virtual sex, gather in virtual riots, virtually assault one another, human avatars having sex with virtual [...]]]></description>
			<content:encoded><![CDATA[<p>The Telegraph, a United Kingdom daily paper, reports on deviant behaviors surfacing in Second Life and other virtual communities, in its 2 June 2007 article,  <a href="http://www.telegraph.co.uk/connected/main.jhtml;jsessionid=U1U25AVAELPXPQFIQMGSFFWAVCBQWIV0?xml=/connected/2007/06/02/dlsecond02.xml&amp;page=2" title="Trouble in Online Paradise">Trouble in Online Paradise</a> . Problems include players posing as minors to sell virtual sex, gather in virtual riots, virtually assault one another, human avatars having sex with virtual animals, and &#8220;real life&#8221; Chinese sweatshops playing 24 hours a day as &#8220;gold farmers&#8221; in World of Warcraft where they earn credits that can be sold for real cash to Westerners who don&#8217;t want to spend the time to earn the credits or tools.</p>
<p>Some people have even been killed in real life for their virtual actions. The Telegraph article reports 41 year old Qiu Chengwei of Shanghai stabbed Zhu Caoyuan several times in the chest after he was told Zhu had stolen his &#8220;dragon sabre&#8221; used in Legend of Mir 3. The sword sells for about 430 British pounds, but required a tremendous amount of energy and time to acquire. Qiu actually reported the theft to &#8220;real&#8221; police but was told they &#8220;could not investigate the loss of virtual property&#8221;.</p>
<p>The Telegraph article goes on to report last month (May 2007) German prosecutors launched an investigation into players who &#8220;were buying and selling sex with underage avatars.&#8221;</p>
<p>Way back in 1997 we  noted this trend when we tried to identify <a href="http://virtualpet.com/vp/future/trends1a.htm" title="Recent Developments and Trends in Keychain Virtual Pets">Recent Developments and Trends in Keychain Virtual Pets</a>. Our  16th trend was <em>Pets From the &#8220;Seedier Side&#8221; </em>and noted the Tamahonam Gangster Pet, and how the initial Rikou Rikou Chan if not properly cared for drank beer, smoked cigarettes, and stabbed people. Since then several more seedier pets have appeared including a Charles Manson Tamagotchi.</p>
<p>Most virtual pets and virtual communities start with good intentions, but when traffic gets mainstream and heavy, the seedier side begins to show up in the dark corners and prey on others, just like in real life.</p>
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