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	<title>Virtual Pets Blog &#187; Instructional</title>
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	<description>The World of Virtual Pets</description>
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		<title>Frepar Networks POD to Allow 3D Interaction</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=28</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=28#comments</comments>
		<pubDate>Sat, 21 Jul 2007 01:38:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Instructional]]></category>
		<category><![CDATA[People]]></category>

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Frepar Networks in Japan will be releasing an interactive 3D display called a &#8220;POD&#8221; in which a virtual person can &#8220;read&#8221; newsfeeds and other content to the user.  You can actually engage in a discussion with the character using the SAMURAIPHONE. Plus the virtual person responds to touch and you can even blow on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.virtualpet.com/vp/vpblogimages/freparpod.jpg" title="Frepar POD" alt="Frepar POD" align="top" height="288" hspace="5" vspace="5" width="415" /></p>
<p>Frepar Networks in Japan will be releasing an interactive 3D display called a <a href="http://www.freparnetworks.co.jp/eng/products/pod.html" title="Frepar POD">&#8220;POD&#8221;</a> in which a virtual person can &#8220;read&#8221; newsfeeds and other content to the user.  You can actually engage in a discussion with the character using the SAMURAIPHONE. Plus the virtual person responds to touch and you can even blow on them and make it windy in there.</p>
<p>Virtual human (and potentially virtual pets) are coded into a &#8220;CODEC CELL&#8221; that is inserted into the POD. If you want a new character, get a different CODEC CELL.</p>
<p>An &#8220;Interface Station&#8221; allows the system access to network interfaces, digital broadcasting, and digital electronic appliances. The &#8220;Sub-Display&#8221; is used for to select the &#8220;feed&#8221; for real time display and to display information about the character (and advertisements). A &#8220;Satellite Dish&#8221; is actually a local wireless LAN station with an internal WiFi antenna. SAMURAIPHONE can be used to make free calls within the area via IP.</p>
<p>The &#8220;CMOS Camera Unit&#8221; is for user authentification and voice recognition. It can be combined with the Satellite Dish.</p>
<p>You can use the Material Transfer Fields MTF200 and MTF300 to transfer materials to the character (food, costumes, medicine). The MTF350 is also linked to the weight measuring and diet programs (you can put you character on a diet or fatten them up). Material transfer is done by scanning bar codes. Some special ones are supplied for clothing, but you can just go to your cupboard and get a scan of food and scan it. She will eat it if she is hungry. The virtual character can also teach you the English language. Some suspect other bar coded will be distributed via magazines and other means if it takes off.<br />
The entire system is called a Sub-Spacial Communication Pod and is expected to be released by the end of 2007 for about $250 in Japan.</p>
<p>Microsoft will be using the system to supply <a href="http://www.microsoft.com/japan/office/2007/taikan/camp/default.mspx" title="Pod System">product information support</a> to its 2007 Office software in Japan.</p>
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		<title>Second Life Experiences Global Warming Flood</title>
		<link>http://virtualpet.com/vp/virtualpetsblog/?p=9</link>
		<comments>http://virtualpet.com/vp/virtualpetsblog/?p=9#comments</comments>
		<pubDate>Thu, 28 Jun 2007 23:05:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Instructional]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Virtual Communities]]></category>

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		<description><![CDATA[On 4 April 2007, David de Rothschild of Adventure Ecology, a London based environmental group, and a National Geographic Society emerging explorer, in coordination with several other territory owners raised water levels in Second Life to simulate global warming. Ogilvy, a London ad agency, and Anshe Chung, the largest real estate developer in Second Life, [...]]]></description>
			<content:encoded><![CDATA[<p>On 4 April 2007, David de Rothschild of Adventure Ecology, a London based environmental group, and a National Geographic Society emerging explorer, in coordination with several other territory owners raised water levels in Second Life to simulate global warming. Ogilvy, a London ad agency, and Anshe Chung, the largest real estate developer in Second Life, were also involved.</p>
<p>Adventure Ecology had avatars explaining what was happening and how to prevent similar occurrences in the real world.  Several avatars were confused at first, but they soon started helping one another onto roofs or getting into boats and getting on with their daily lives.</p>
<p>In addition to pointing out &#8220;real life&#8221; global warming issues, the event was also intended to point out the contribution &#8220;virtual life&#8221; is making to &#8220;real life&#8221; global warming. For example, the computer equipment needed to power a person&#8217;s avatar in Second Life consumes as much &#8220;real energy&#8221; as the average &#8220;real world&#8221; Brazilian. People were encouraged to &#8220;offset&#8221; their &#8220;real world&#8221; emissions of their avatars.</p>
<p>See National Geographic&#8217;s 4 April 2007  <a href="http://news.nationalgeographic.com/news/2007/04/070404-second-flood.html" title="coverage">coverage</a> of the virtual disaster for more information.</p>
<p>We also webmaster <a href="http://www.boatcarbonfootprint.com" title="Boat Carbon Footprint">Boat Carbon Footprint</a> which teaches &#8220;real&#8221; boaters how to reduce and offset their emissions.  Its interesting to see our real and virtual efforts coming together.</p>
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