20 June 2005 Wall Street Journal "Viacom to Acquire Children's Web Company Neopets" by Joe Flint and Nick Wingfield reports the media giant, Viacom, purchased Neopets, a closely held Glendale California company, for about $160 million. Membership at Neopets, although free, has grown to 25 million members from 90,000 in 2000. Advertising makes up about 60 percent of the site revenue with most of the remainder coming from games and merchandise. Viacom hopes to build the site's consumer products business.
22 Feb 2005 Wall Street Journal "Web's Addictive Neopets Are Ready for Big Career Leap". . by Nick Wingfield. Article talks about the "built in advertising" opportunities called "immersive advertising" developed by Neopets, the popularity of the pets, retail opportunities, stickiness of the site (length of visits), bans on religious and political discussion, strong appeal of the site to girls, trying to keep the site safe and fun. It is an excellent review of the Neopets site and the issues surrounding it.
2 March 2002, The Times Online of Northwest Indiana article by Tim Shellberg titled,
Nothing Like The Real Thing",
discusses robotic pets alongside those from a humane society. We were interviewed for the article.
- In February of 2002 we encountered a site featuring the
Petster from Axlon.
Petster was a mid-1980's robotic virtual pet available as a dog, cat, penguin, spider, Godzilla dinosaur and a goldfish.
Its great to see someone writing about them. Many of today's robotic pets are direct descendants from them.
- January 2002 we encountered a new Japanese virtual waterpet from
Tiger Electronics called Mutsu (Water Looper). It has its own little pool and even its own website,
http://www.mutsu-web.com. At first the pet is very timid as it matures
it begins to play and show emotions. It comes with its own friend, Michi. Mutsu appears to have multiple outcomes per this
Japanese growth chart.
- 16 January 2002 - Historical note - I discovered a nice page on the old Little Computer People game from Activision
that includes a copy of the manual. This game was a major forerunner of the world of virtual pets. The
game page and
manual are hosted by TheUnderdogs.Org.
- Dec 2001 Blipz launches a virtual pet raising contest where you are given a
number of points at the start and loose them or gain more depending on your level of care. If you are going
to be out of town a while you can have your pet flash-frozen in the cryogenics lab when you leave and thawn
out when you get back, but it costs you some points. The site is funded by advertising.
- Our industry study on virtual pets for mobile phones Nov. 2001
- Our study of virtual pet patents Nov 2001
- Yano Electronics introduced Yano Interactive Story Teller for Christmas 2001.
The pet accepts story cartridges and is controlled by a wireless remote. It tells storys and reacts to the text. Cartridges
are being marketed with additional stories.
- Hasbro introduces BIO-bugsNov 2001
- Dali releases digital fish that swim between computers on the internet USA Today 6 Sep. 2001
- Tiger prepares to bring a pair of robo mice to market from Korea 28 Feb. 2001
- Matsushita Electric' new robotic pets named Tana and Kuma contain sensors that record a persons vital signs via contact
with the individual. They are designed for the elderly. Doctors and family members can remotely access the data.
Popular Science. July 2000.
- Aquaroid prepares a line of robo fish
USA Today. 16 Mar. 2000
- 7 Dec. 2000 Machine Design article, Talky Toys Listen Up, covered several new virtual pets
- Sega Dreamcasts's Seaman was
reviewed by CNN 11 August 2000.
Seaman grows from an egg into a virtual aquarium. He is a virtual fish with a human face that talks to you.
- Sony releases dog robot as virtual pet 12 May 1999
- New Furby has DEEP SLEEP 12 Mar 1999
- Furby introduced by Tiger Electronics 16 Sept 1998
- Looney Tunes Giga Pet screen visibility problem
- Giga Pet announces full new line of pets for 1998 20 Feb 1998
- Nintendo enters keychain virtual pet market in Japan with Pocket Pikachu 7 Feb 1998
- Cooltec announces new Virtual Warrior Linking Pet 9 Jan 1998
- Cooltec announces new Interactive Battle Beasts Linking Pet 9 Jan 1998
- New Looney Tunes GigaPet responds to your voice 26 Jan 1998
- New GigaPound Pet responds to your voice 26 Jan 1998
- We just completed our review of the Talking Nano Pets 21 January 1998
- Disney's Toy Story Virtual Alien 8 January 1998
- We just completed our review of the new Nano Fighter Pets 6 January 1998
- Pocket Monsters TV Cartoon Causes Hundreds of Seizures in Japan 17 December 1997.
- Virtual Pet Secrets magazine released 28 Nov 1997
- Playmates Toys (Nano Pets) is to announce a new linking pet Thursday December 18 at F.A.O. Schwarz in New York City.
- KFC (Kentucky Fried Chicken) to Sell Giga Pets 19 November 1997
- Fujitsu Announces K9 Combo 19 November 1997
- Bandai Announces Profits and New Products 18 November 1997
- Playmates Toys announces TALKING Nano Pals 18 November 1997
- A Virtual Pet newsgroup named alt.toys.virtual-pets.was formed by late July 1997
(we reported on it 29 July 1997). It was an "alt" newsgroup that was not monitored. Language or
topics were not always fit for children, but it received a lot use and was reasonably clean. alt.pets.tamagotchi
was created somewhere in that time frame and a high tech toys newsgroup called alt.toys.hi-tech was probably
already up and going. By late 2001, alt.toys.furby (formed much later) still has some activity, but the rest look
pretty dead.
- Our Recent Developments and Trends in Keychain Virtual Pets, a major history of the evolution
of keychain pets was web published in mid-1997.
- Japan's Bandai to sell hot 'virtual pet' overseas Reuters 14 Feb 1997
- K-B Toys Announces U.S. Sales of Tamagotchi to Begin May 1 25 Apr. 1997
- Sega Attempts to Aquire / Merge With Bandai Jan to May 1997
- Extensive coverage of the early Tamagotchi craze news is provided on
our Tamagotchi page.